Jason's Game

 

Game 300

Page history last edited by Jason 3 mos ago

Game number: 300

Real date: 7-26-09

Game start: 8-15-770

Game end: 8-15-770

Player Information

Player Character Pre Bty Sex Class Notes
             
             
Laurah Ysenia  14  14  Rogue  ; human, Magnimar native 
Grisel Kaylee 21 13 F Warlock black/green; air; human, gypsy (Varisian)
Jeff Del 11 20 M Druid red/grey; elf
Notes: Asterisk (*) denotes the high experience earner for that game.

 

 

Date: 8-15-770

...mid-combat with the lifespark flesh golem.  Brad and Kaylee both get their "request-for-aid" spells off.  First attack of the round, the flesh golem critically strikes Brad, causing him to go unconcsious.  Ysenia recovers from her coma and on her first attack is critically simuled!  The flesh golem lops off her right arm at the shoulder! The bloody battle continues with the party finally claiming victory after 8 more minutes of combat (13 minutes in total).

Sasha... Priestess of Sarenrae 

Moments later a priestess of Sarenrae arrives on the scene with two battle priests. She sees the carnage and Ysenia's stump.  She is able to reattach Ysenia's arm (although the arm does not function).  The priestess introduces herself as Sasha and commends the party on their success (after getting most of the story from Kaylee).  The party takes her up to see the lamia's body, further verifying their story.  Although she has little political clout in the city, she offers her aid in the future, should they ever need it.  The party reciprocates the offer.

 

After Sasha and her companions leave, the party spends more time investigating the tower.  Del finds a simple brass key wedged between two floorboards (item #288).  They collect all the various loot from Xanesha's lair as well as from the flesh golem's stash.  The party secretly gives the family of the home that was practically destroyed by the combat 60 cp to offset the cost of the destroyed furniture, nsh.  Ysenia goes to the healer's college to have bio-therapy performed on her arm to regain use.  First day, no success.  Finally, the party goes to the Pathfinder Society and meets with a Wizard to identify the magic items they have recovered.

 

End @ 5 pm @ Pathfinder Society house.

 

 

 

The party decides to trade in the magic spear, scythe, knuckels and the admantium longsword for two magical weapons: a longbow for Del and a dagger for Ysenia.

 

 

Next Game

 

 

Previous Game

 

 

Comments (0)

You don't have permission to comment on this page.