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Magnimar - Greater Monuments

Page history last edited by Jason 6 mos ago

Two architectural marvels dominate the Magnimarian landscape: the ancient Irespan and the modern Arvensoar.

 

The Irespan

Visible for miles out to sea, the ancient basalt bridge known as the Irespan dominates Magnimar’s coastline. Jutting from a prominent foundation upon the Seacleft, the Giant’s Bridge, as it is sometimes called, soars more than 300 feet above the city below, giving the eclipsed area its name: the Shadow.

An obvious remnant of ancient Thassilon, few know that the Irespan once served as a vital travel route across the broken, mountainous terrain of Bakrakhan, the Domain of Wrath. This consecutive series of bridges formed an incredible highway of overpasses leading to the capitol of Xin-Bakrakhan, now known only as the strange island monument Hollow Mountain.

Marking the northern and southernmost holdings of the Domain of Wrath, the foundations of the Irespan lie at the edge of Edasseril to the north and between Eurythnia and Shalast to the south. When Bakrakhan sank into the Varisian Gulf during Thassilon’s final days, the Irespan shattered. All that survived was its southern foundation, numerous broken supports, and a few resilient stretches of bridge now spanning turbulent waters rather than airy heights.

In modern times, the Irespan has been a source of wonderment, mystery, and ill-fortune. Although the founders of Magnimar chose their community’s location primarily for its natural harbor and proximity to the Yondabakari River, the ancient rubble of the Irespan that once littered the surrounding beaches proved an opportune source of building materials for the fledgling community. Today, many of Magnimar’s oldest and most elegant structures boast foundations, supports, and statuary constructed of Irespan basalt.

 

 

The Arvensoar

The tallest structure in Magnimar and a wonder in a city of architectural feats, the Arvensoar stands approximately 400 feet tall, climbing the entire length of the Seacleft and extending nearly a hundred feet above. In the simplest senses, the great tower is the garrison of the city’s watch and small military, as well as being a quick city-controlled connection between the Shore and the Summit. Beyond these mundane uses, the tower is a symbol of the city’s unity, ambition, and history. Commander Ismeir Odinburge (male human) — a competent, sober, honest, but inflexible man — serves as Lord of the Tower and leader of Magnimar’s military forces. Several field commanders report directly to him, as does Captain Acacia Uriana (female human), the fiery and opinionated head of the city watch. A military of 400 professional soldiers — most particularly welltrained in archery — stand garrisoned within the Arvensoar, patrolling its heights and the city walls. Should more fighters ever be needed, the city watch and a local militia can be rallied within an hour, supplementing the tower’s forces with upwards of 900 additional lesser, but willing, warriors. Well positioned to defend the city, the Arvensoar boasts eight trebuchets capable of firing over the city and even past Outcast’s Cove—though Fort Indros and the Wyrmwatch are far better positioned to defend the city harbor—and provisions to supply the city through at least a week-long siege.

 

 

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